Let’s reason about behavior

When we learn math, geometry, and logic in school, we’re always talking about things that are holding still. The element is in the set or it isn’t. The angle is acute or obtuse or right or we can’t know. Things are related or not. A thing has a property, or doesn’t.

Code can have properties. A function has side effects, or doesn’t. Data is mutated, or never. An API call can be idempotent. Whole programs can have properties and we like to reason about them.

Yesterday talking with Will Larson on >Code (episode 142), he pointed out that once we move beyond a single process, especially when we go to microservices and have oodles of processes running around, we don’t get to talk about properties anymore. Instead, we have behaviors. He said:

Properties, you can statically analyze.
Behaviors, you can verify they happen.

A call to one program, or even a series of calls, can be transactional. Once you’re in a distributed system, not a thing. You can talk about how the system behaves.

Rein pointed out that in distributed systems, properties are incredibly expensive. Guarantees like all-or-nothing transactions, exactly-once delivery, consistency are never perfect in the real world, and the closer you choose to be, the more you pay in money and latency. Coordination is expensive.

In addition, can we get better at verifying and reasoning about behaviors?

Will pointed out that fault injection is a way to verify behaviors. That makes sense: psychologists learn a lot about the way we think from a few people with localized brain injuries. Emitting and querying events is another way.

Then how do we reason about behaviors? Systems thinking helps. Will recommends Donella Meadows’s Primer as a start. (I loved that book too.) Also, the social sciences have been studying behaviors forever. Maybe their methods, like Grounded Theory, can help us.

We’re people, right? We have behaviors. If we can get better at naming and reasoning about them, maybe we can get better at being people. It could happen.